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تعداد ۱۰۷ پاسخ غیر تکراری از ۱۰۷ پاسخ تکراری در مدت زمان ۰,۷۵ ثانیه یافت شد.

1. AI and artificial life in video games /

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Author: Guy W. Lecky-Thompson.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Artificial intelligence.,Computer games.,Video games-- Design.,Intelligence artificielle.,Jeux d'ordinateur.,Jeux vidéo-- Conception.,Artificial intelligence.,Artificial intelligence.,Computer games.,Computer games.,GAMES-- Video & Electronic.,Video games-- Design.,Video games-- Design.

Classification :
GV1469
.
15
.
L43
2008eb

2. AI for game developers

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Author: / David M. Bourg and Glenn Seemann

Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)

Subject: Video games--Design,Computer games--Programming,Computer animation.,Artificial intelligence.

Classification :
QC
,
23
.
2
,.
B68
,
2004

3. Active media technology :

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Author: Ning Zhong [and others] (editions.)

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Human-computer interaction, Congresses,User interfaces (Computer systems), Congresses,User-Computer Interface

Classification :
T385

4. Advanced game design with HTML5 and JavaScript

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Author: Van der Spuy, Rex.

Library: Central Library and Documentation Center (Semnan)

Subject: Programming ، Computer games,Design and construction ، Games,Design ، Video games,، HTML )Document markup language(,، JavaScript )Computer program language(

Classification :
QA
76
.
76
.
C672V373
2015

5. Advances in sport science and computer science

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Author: editor, Mark Zhou, Hong Kong Education Society, Hong Kong.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer science -- Congresses.,Sports -- Data processing -- Congresses.,Sports sciences -- Congresses.

Classification :
GV713
.
E358
2014

6. Animating Real - Time Game Characters

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Author: Paul Steed

Library: Central Library and Information Center of Shahed University (Tehran)

Subject: Computer animation,Computer games - Design,Video game characters,Real-time Programming

Classification :
T
،
385
،.
S72
،
2003

7. Animating real-time game characters /

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Author: Paul Steed.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer animation.,Computer games-- Design.,Real-time programming.,Video game characters.,Computer animation.,Computer games-- Design.,Real-time programming.,Video game characters.

Classification :
TR897
.
7
.
S72
2003

8. Animating real-time game characters

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Author: / Paul Steed

Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)

Subject: Computer animation.,Computer games--Design,Video game characters.,Real-time programming.

Classification :
TR
,
897
.
7
,.
S72
,
2003

9. Arduino and Kinect project

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Author: / Enrique Ramos Melgar, Ciriaco Castro Daiez with Przemek Jaworski

Library: Central Library, Center of Documentation and Supply of Scientific Resources (East Azarbaijan)

Subject: Arduino (Microcontroller),Video games--Equipment and supplies,Computer input-output equipment--Programming,Multimodal user interfaces (Computer systems),Automatic control--Computer programs,Three-dimensional imaging,Programmable controllers,Electronic books

Classification :
E-BOOK

10. Arduino and Kinect projects

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Author: / Enrique Ramos Melgar, Ciriaco Castro Daiez with Przemek Jaworski

Library: Central Library, Center of Documentation and Supply of Scientific Resources (East Azarbaijan)

Subject: Arduino (Microcontroller),Video games--Equipment and supplies,Computer input-output equipment--Programming,Multimodal user interfaces (Computer systems),Automatic control--Computer programs,Three-dimensional imaging.,Programmable controllers.

Classification :
TJ223
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P76M45
2012

11. Basics of game design

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Author: Moore, Michael E.

Library: Central Library and Documents Center of Al-Zahra University (Tehran)

Subject: Design ، Computer games,Programming ، Computer games,Design ، Video games

Classification :
QA
76
.
76
.
C672
M6158
2011

12. Beggining RPG maker XV Ace /

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Author: Darrin Perez

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Design,Computer games-- Programming,Fantasy games,Video games-- Design

Classification :
GV1469
.
3

13. Beginning 3D game assets development pipeline :

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Author:

Library: Central Library and Documents Center of Mazandaran University (Mazandaran)

Subject: dimensional display systems ; Computer animation ; Maya (Computer file) ; Unity (Electronic resource) ; -Computer games ; Programming ; Video games ; Design ; Three

Classification :

14. Beginning 3D game development with Unity :

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Author: Sue Blackman.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Unity (Electronic resource),Computer adventure games.,Computer games-- Programming.,Three-dimensional display systems.,Video games-- Design.

Classification :
QA76
.
76
.
C672
B58
2011

15. Beginning Java 8 games development /

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Author: Wallace Jackson ; technical reviewer, Chʹad (shod) Darby.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Design.,Computer games-- Programming.,Java (computer program language),Video games-- Design.

Classification :
QA76
.
76
.
C672
J33
2014eb

16. Beginning math concepts for game developers /

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Author: John P. Flynt, Boris Meltreger.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Calculus.,Computer games-- Programming-- Mathematics.,Video games-- Design.,Calculus.,GAMES-- Video & Electronic.,Video games-- Design.

Classification :
QA76
.
76
.
C672
F589
2007eb

17. Beginning pre-calculus for game developers /

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Author: John P. Flynt, Boris Meltreger.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Calculus.,Computer games-- Programming.,Video games-- Design.,Calculus.,Calculus.,Computer games-- Programming.,Computer games-- Programming.,GAMES-- Video & Electronic.,Video games-- Design.,Video games-- Design.

Classification :
QA76
.
76
.
C672
F5893
2007eb

18. Breaking out of the games industry /

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Author: Matthew M. White.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Video games-- Design-- Vocational guidance.,Video games industry-- Vocational guidance.,COMPUTERS / Computer Graphics / Game Programming & Design,COMPUTERS / General,GAMES / Board.

Classification :
HD9993
.
E452
W55
2019

19. Challenges for game designers /

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Author: Brenda Brathwaite and Ian Schreiber.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Programming.,Computer graphics.,Video games-- Design.,Computer games-- Programming.,Computer graphics.,Games-- Design.,GAMES-- Video & Electronic.,Games.,Video games-- Design.,Video games-- Design.

Classification :
QA76
.
76
.
C672
B73
2009eb

20. Cocos2D-x beginner's guide :

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Author: Roger Engelbert

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Design,Computer games-- Programming,Video games-- Design,Video games-- Programming

Classification :
QA76
.
76
.
C672
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